本文实例为大家分享了java实现扫雷游戏的具体代码,供大家参考,具体内容如下

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.GridLayout;
import java.awt.Insets;
import java.awt.Label;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random;
 
import javax.swing.JButton;
import javax.swing.JComboBox;
import javax.swing.J ;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
 
public class SaoLei implements MouseListener,ActionListener{
 JPanel p=new JPanel();
 J    = new J ("扫雷");
 @SuppressWarnings("rawtypes")
 JComboBox combobox = new JComboBox();
 JButton reset = new JButton("重新开始");
 Container container = new Container();
 
 //游戏数据结构
 SaoLeiConstant constant = new SaoLeiConstant();
 JButton[][] buttons = new JButton[constant.row][constant.col];//定义按钮
 int[][] counts = new int [constant.row][constant.col];//定义整型数组保存按钮下方雷数
 
 //创建构造方法
 public SaoLei() {
 //显示窗口
  .setSize(600,700);//600*700
  .setResizable(false);
  .setDefaultCloseOperation(J .EXIT_ON_CLOSE);
  .setLayout(new BorderLayout());
 
 //添加重来、选择难度按钮
 addtopButton();
 
 //添加雷区按钮
 addButtons();
 
 //埋雷
 addLei();
 
 //添加雷的计数
 calcNeiboLei();
 
  .setVisible(true);
 }
 
 void addtopButton() {
 p.removeAll();
 p.add(reset);
 reset.setBackground(Color.green);
 reset.setOpaque(true);
 reset.addActionListener(this);
 //combobox.addItem("选择难度");
 combobox.addItem("新手难度");
 combobox.addItem("初级难度");
 combobox.addItem("中级难度");
 combobox.addItem("高级难度");
 combobox.addItem("大师难度");
 combobox.setBackground(Color.GREEN);
 combobox.setOpaque(true);
 combobox.addItemListener(new ItemListener(){
 
  @Override
  public void itemStateChanged(ItemEvent e) {
  String item = e.getItem().toString(); 
  if(item == "新手难度") {
   constant.leiCount = 20;
   ResetGame();
  } else if(item == "初级难度") {
   constant.leiCount = 43;
   ResetGame();
  } else if(item == "中级难度"){
   constant.leiCount = 63;
   ResetGame();
  } else if(item == "高级难度"){
   constant.leiCount = 99;
   ResetGame();
  } else if(item == "大师难度") {
   constant.leiCount = 119;
   ResetGame();
  }
  
  }
  
 });
 p.add(combobox);
  .add(p,BorderLayout.NORTH);
 //p.add(new Label("总雷数:"+constant.leiCount,Label.CENTER));
 //p.add(new Label("总雷数:"+constant.leiCount,Label.RIGHT));
  
 }
 
 
 /*
 void addnanduButton() {
 nandu.setBackground(Color.green);
 nandu.setOpaque(true);
 nandu.addActionListener(this);
  .add(nandu,BorderLayout.WEST);
 }
 
 void addResetButton() {
 reset.setBackground(Color.green);
 reset.setOpaque(true);
 reset.addActionListener(this);
 //reset.addMouseListener(this);
  .add(reset,BorderLayout.NORTH); 
 }
 */
 
 void addLei() {
 Random rand = new Random();
 int randRow,randCol;
 for(int i=0; i<constant.leiCount; i++) {
  randRow = rand.nextInt(constant.row);
  randCol = rand.nextInt(constant.col);
  if(counts[randRow][randCol] == constant.LEICODE) {
  i--;
  } else {
  counts[randRow][randCol] = constant.LEICODE;
  //buttons[randRow][randCol].setText("X");
  }
 }
 }
 
 void addButtons() {
  .add(container,BorderLayout.CENTER);
 container.setLayout(new GridLayout(constant.row,constant.col));
 for(int i=0;i<constant.row;i++) {
  for(int j=0;j<constant.col;j++) {
  JButton button = new JButton();
  button.setBackground(Color.white);
  button.setOpaque(true);
  button.addActionListener(this);
  button.addMouseListener((MouseListener) this);
  buttons[i][j] = button;
  container.add(button);
  }
 }
 }
 
 void calcNeiboLei() {
 int count;
 for(int i=0;i<constant.row;i++) {
  for(int j=0;j<constant.col;j++) {
  count =0;
  if(counts[i][j] == constant.LEICODE) continue;
  if(i>0 && j>0 && counts[i-1][j-1] == constant.LEICODE) count++;
  if(i>0 && counts[i-1][j] == constant.LEICODE) count++;
  if(i>0 && j<19 &&counts[i-1][j+1] == constant.LEICODE) count++; 
  if(j>0 && counts[i][j-1] == constant.LEICODE) count++;
  if(j<19 && counts[i][j+1] == constant.LEICODE) count++;
  if(i<19 && j>0 && counts[i+1][j-1] == constant.LEICODE) count++;
  if(i<19 && counts[i+1][j] == constant.LEICODE) count++;
  if(i<19 && j<19 && counts[i+1][j+1] == constant.LEICODE) count++;
  counts[i][j] = count;
  buttons[i][j].setMargin(new Insets(0,0,0,0));//让按钮随按钮上的图案变化
  //buttons[i][j].setText(counts[i][j] + "");
  }
 }
 }
 
 @Override
 public void actionPerformed(ActionEvent e) {
 
 JButton button = (JButton)e.getSource();
 if(button.equals(reset)) {
  ResetGame();//重新开始游戏
 } else {
  int count = 0;
  for(int i=0;i<constant.row;i++) {
  for(int j=0;j<constant.col;j++) {
   if(button.equals(buttons[i][j])) {
   count = counts[i][j];
   if(count == constant.LEICODE) {
    loseGame();
   } else {
    openCell(i,j); 
    checkWin();
   }
   return;
   } 
  }
  }
 }
 }
 
 public void mouseClicked(MouseEvent e) {
 JButton button = (JButton)e.getSource();
 if (e.getButton() == MouseEvent.BUTTON3) {//判断鼠标右击动作
  for(int i=0;i<constant.row;i++) {
   for(int j=0;j<constant.col;j++) {
   if(button.equals(buttons[i][j])) {
    if((buttons[i][j].isEnabled() == true)) {
    //buttons[i][j].setEnabled(false);
    buttons[i][j].setMargin(new Insets(0,0,0,0));//让按钮随按钮上的图案变化
    buttons[i][j].setText("?");
    return;
    } 
   }
   }
  } 
 }
 }
 
 void ResetGame() {
 for(int i=0;i<constant.row;i++) {
  for(int j=0;j<constant.col;j++) {
  buttons[i][j].setText("");
  buttons[i][j].setEnabled(true);
  buttons[i][j].setBackground(Color.white);
  counts[i][j] = 0; 
  } 
 }
 addLei();
 calcNeiboLei(); 
 }
 
 void checkWin() {
 for(int i=0;i<constant.row;i++) {
  for(int j=0;j<constant.col;j++) {
  if(buttons[i][j].isEnabled() == true && counts[i][j] != constant.LEICODE ) return; 
  }
 }
 JOptionPane.showMessageDialog( ,"Yeah,你赢了!"); 
 }
 
 //使用递归方法打开格子
 void openCell(int i, int j) {
 if(buttons[i][j].isEnabled() == false) return;
 buttons[i][j].setBackground(Color.yellow);
 buttons[i][j].setOpaque(true);
 buttons[i][j].setEnabled(false);
 if(counts[i][j] == 0) {
  if(i>0 && j>0 && counts[i-1][j-1] != constant.LEICODE) openCell(i-1,j-1);
  if(i>0 && j<19 && counts[i-1][j] != constant.LEICODE) openCell(i-1,j);
  if(i>0 && j<19 &&counts[i-1][j+1] != constant.LEICODE) openCell(i-1,j+1); 
  if(j>0 && counts[i][j-1] != constant.LEICODE) openCell(i,j-1);
  if(j<19 && counts[i][j+1] != constant.LEICODE) openCell(i,j+1);
  if(i<19 && j>0 && counts[i+1][j-1] != constant.LEICODE) openCell(i+1,j-1);
  if(i<19 && counts[i+1][j] != constant.LEICODE) openCell(i+1,j);
  if(i<19 && j<19 && counts[i+1][j+1] != constant.LEICODE) openCell(i+1,j+1);
 } else {
  buttons[i][j].setMargin(new Insets(0,0,0,0));
  buttons[i][j].setText(counts[i][j] + "");
 }
 }
 
 void loseGame() {
 for(int i=0;i<constant.row;i++) {
  for(int j=0;j<constant.col;j++) {
  int count = counts[i][j];
  if(count == constant.LEICODE) {
   buttons[i][j].setMargin(new Insets(0,0,0,0));
   buttons[i][j].setText("雷");
   buttons[i][j].setBackground(Color.red);
   buttons[i][j].setEnabled(false);
  } else {
   buttons[i][j].setMargin(new Insets(0,0,0,0));
   buttons[i][j].setText(count + "");
   buttons[i][j].setEnabled(false);
   
  }
  }
 }
 JOptionPane.showMessageDialog( ,"error,你输了!");
 }
 
 public static void main(String[] args) {
 new SaoLei();
 }
 
 @Override
 public void mousePressed(MouseEvent e) {
 // TODO Auto-generated method stub
 
 }
 
 @Override
 public void mouseReleased(MouseEvent e) {
 // TODO Auto-generated method stub
 
 }
 
 @Override
 public void mouseEntered(MouseEvent e) {
 // TODO Auto-generated method stub
 
 }
 
 @Override
 public void mouseExited(MouseEvent e) {
 // TODO Auto-generated method stub
 
 }
}

常量类

public class SaoLeiConstant {
 final int row = 20;//行数30
 final int col = 20;//列数30
 final int LEICODE = 10;//定义雷下方的数字
 protected int temp = 20;
 protected int leiCount = temp;//雷数30
}

效果图

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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