创建一个表格类是控制器
import UIKit
class TableVC: UITableViewController {
var sectionName:[String] = []
var rowName1:[String] = []
var rowName2:[String] = []
var rowName3:[String] = []
var rowName4:[String] = []
var cellNum:Int = 0
override func viewDidLoad() {
super.viewDidLoad()
self.navigationItem. = \"周考成绩单\"
sectionName = [\"张三\",\"李四\",\"王五\",\"赵六\"]
self.tableView.delegate = self
self.tableView.dataSource = self
self.tableView.tableFooterView = UIView()
self.navigationItem.leftBarButtonItem = UIBarButtonItem( : \"全部\", style: .plain, target: self, action: #selector(whole))
}
@objc func whole() {
if rowName1.count>0{
print(\"张三:\\(rowName1[0]),\\(rowName1[1]),\\(rowName1[2])\")
}
if rowName2.count>0{
print(\"李四:\\(rowName2[0]),\\(rowName2[1]),\\(rowName2[2])\")
}
if rowName3.count>0{
print(\"王五:\\(rowName3[0]),\\(rowName3[1]),\\(rowName3[2])\")
}
if rowName4.count>0{
print(\"赵六:\\(rowName4[0]),\\(rowName4[1]),\\(rowName4[2])\")
}
}
// MARK: - Table view data source
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return sectionName.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
switch section {
case 0:
return rowName1.count
case 1:
return rowName2.count
case 2:
return rowName3.count
case 3:
return rowName4.count
default:
return 0
}
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
var cell:UITableViewCell! = tableView.dequeueReusableCell(withIdentifier: \"cell\")
if cell==nil{
cell = UITableViewCell(style: .default, reuseIdentifier: \"cell\")
}
// Configure the cell...
switch indexPath.section {
case 0:
cell.textLabel?.text = rowName1[indexPath.row]
case 1:
cell.textLabel?.text = rowName2[indexPath.row]
case 2:
cell.textLabel?.text = rowName3[indexPath.row]
case 3:
cell.textLabel?.text = rowName4[indexPath.row]
default:
\"\"
}
return cell!
}
override func tableView(_ tableView: UITableView, ForHeaderInSection section: Int) -> String? {
return sectionName[section]
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 80
}
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let view = UIView( : CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 50))
view.backgroundColor = UIColor.lightGray
let btn = UIButton( : CGRect(x:UIScreen.main.bounds.width-80-10, y: 10, width: 80, height: 30))
btn.set (\"录入分数\", for: .normal)
btn.addTarget(self, action: #selector(buton), for: .touchUpInside)
btn.set Color(UIColor.red, for: .normal)
view.addSubview(btn)
btn.tag = 100+section
let label = UILabel( : CGRect(x: 10, y: 10, width: 60, height: 30))
view.addSubview(label)
label.text = sectionName[section]
let lineView = UIView( : CGRect(x: 0, y: 49, width: UIScreen.main.bounds.width, height: 1))
view.addSubview(lineView)
lineView.backgroundColor = UIColor.black
return view
}
override func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 50
}
@objc func buton(but:UIButton){
print(but.tag)
let vc = ScoreWriteVC()
vc.jumpScore = {
(str1,str2,str3)->() in
switch but.tag {
case 100:
self.rowName1.removeAll()
self.rowName1.append(\"语文:\\(str1)\")
self.rowName1.append(\"数学:\\(str2)\")
self.rowName1.append(\"英语:\\(str3)\")
case 101:
self.rowName2.removeAll()
self.rowName2.append(\"语文:\\(str1)\")
self.rowName2.append(\"数学:\\(str2)\")
self.rowName2.append(\"英语:\\(str3)\")
case 102:
self.rowName3.removeAll()
self.rowName3.append(\"语文:\\(str1)\")
self.rowName3.append(\"数学:\\(str2)\")
self.rowName3.append(\"英语:\\(str3)\")
case 103:
self.rowName3.removeAll()
self.rowName3.append(\"语文:\\(str1)\")
self.rowName3.append(\"数学:\\(str2)\")
self.rowName3.append(\"英语:\\(str3)\")
default:
\"\"
}
self.tableView.reloadData()
}
self.navigationController?.pushViewController(vc, animated: true)
}
}
跳转的第二个界面
import UIKit
class ScoreWriteVC: UIViewController {
typealias blockScore = (String,String,String)->()
var jumpScore:blockScore?
var tf1:UITextField!
var tf2:UITextField!
var tf3:UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
self.navigationItem. = \"分数录入\"
view.backgroundColor = UIColor.white
let lab1 = UILabel( : CGRect(x: 30, y: 200, width:60 , height: 60))
view.addSubview(lab1)
lab1.text = \"语文\"
let lab2 = UILabel( : CGRect(x: 30, y: 200+lab1. .height+10, width:60 , height: 60))
view.addSubview(lab2)
lab2.text = \"数学\"
let lab3 = UILabel( : CGRect(x: 30, y: 200+lab1. .height+10+lab2. .height+10, width:60 , height: 60))
view.addSubview(lab3)
lab3.text = \"英语\"
tf1 = UITextField( : CGRect(x: 50+lab1. .width+5, y: 200, width: UIScreen.main.bounds.width-(50+lab1. .width+5)-10, height: 60))
view.addSubview(tf1)
tf1.placeholder = \"请输入分数\"
tf1.borderStyle = .roundedRect
tf2 = UITextField( : CGRect(x: 50+lab1. .width+5, y: 200+tf1. .height+10, width: UIScreen.main.bounds.width-(50+lab1. .width+5)-10, height: 60))
view.addSubview(tf2)
tf2.placeholder = \"请输入分数\"
tf2.borderStyle = .roundedRect
tf3 = UITextField( : CGRect(x: 50+lab1. .width+5, y: 200+tf1. .height+10+tf2. .height+10, width: UIScreen.main.bounds.width-(50+lab1. .width+5)-10, height: 60))
view.addSubview(tf3)
tf3.placeholder = \"请输入分数\"
tf3.borderStyle = .roundedRect
let btn1 = UIButton( : CGRect(x: (UIScreen.main.bounds.width-100)/2-60, y: 200+lab1. .height+10+lab2. .height+10+lab3. .height+30, width: 100, height: 80))
view.addSubview(btn1)
btn1.set (\"保存\", for: .normal)
btn1.addTarget(self, action: #selector(save), for: .touchUpInside)
btn1.set Color(UIColor.red, for: .normal)
let btn2 = UIButton( : CGRect(x: (UIScreen.main.bounds.width-100)/2+60, y: 200+lab1. .height+10+lab2. .height+10+lab3. .height+30, width: 100, height: 80))
view.addSubview(btn2)
btn2.set (\"返回\", for: .normal)
btn2.addTarget(self, action: #selector(back), for: .touchUpInside)
btn2.set Color(UIColor.red, for: .normal)
}
@objc func save() {
self.jumpScore!(tf1.text!,tf2.text!,tf3.text!)
self.navigationController?.popViewController(animated: true)
}
@objc func back() {
self.navigationController?.popViewController(animated: true)
}
}
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